GRAPHIC DESIGN



Infrastructures: Noise Pollution  


A speculative UX project exploring how kinesthetic interaction (learning through touch) can raise awareness of noise pollution on the London Underground. Using projection mapping and gesture-based inputs, the design transforms public spaces into interactive, educational environments.

Inspired by Bret Victor’s Three Ways of Seeing, the experience visualizes invisible data (decibel levels), shows long-term exposure effects, and allows users to explore different scenarios through interaction.

By combining teachable machine models with real-time visual feedback, the project promotes playful, intuitive learning and demonstrates how immersive, touch-based interfaces can communicate complex environmental issues in a memorable, behavior-influencing way.








Tests, Iterations, Research